9 Years Ago
* Fixed Combine Mine leaving looping sound behind if removed while the sound is playing * Fixed a bug with Bugbait and Grenade weapons where you can have both stuck in unusable state * Fixed SF_TRIG_TOUCH_DEBRIS not working in any tigger entity * Fixed Weapon.GetActivity() not returning any values * Added Weapon.GetWeaponViewModel() - returns string * Added Weapon.GetWeaponWorldModel() - returns string * Added Weapon.GetWeight() - returns int * Added Weapon.HasAmmo() - returns bool * Added Weapon.AllowsAutoSwitchTo() - returns bool * Added Weapon.AllowsAutoSwitchFrom() - returns bool