* Added hud_fastswitch & cl_downloadfilter to blocked convar list
* Entity.SetSubMaterial now errors when given wrong arguments
* Added Entity.GetEffects()
* Added Entity.GetEFlags()
* Added Entity.GetPredictable() - Clientside
* Removed CLuaLocomotion.IsAscendingOrDescendingLadder - Alias of IsUsingLadder
* Added CLuaLocomotion.JumpAcrossGap( Vector landingGoal, Vector landingForward )
* Added CLuaLocomotion.SetVelocity( Vector vel )
* Added CLuaLocomotion.IsOnGround()
* Added Player.GetTimeoutSeconds() - Serverside
* Added Player.IsTimingOut() - Serverside
* Added CRecipientFilter.__tostring
* CreateSound's 3rd argument is now CRecipientFilter, only works serverside
* Finalized Vehicle.GetVehicleParams()
* Fixed a crash issue with Vehicle.SetSpringLength()