* Updated Bootil to latest version ( Attempted fix for autorefresh folder locking )
* GitSync
* Added GetAmmoName( int id )
* Added GetAmmoID( string name )
* Added GetAmmoMax( int id ) - Returns real maximum value for given ammo type
* Added CTakeDamageInfo:GetDamageBonus()
* Added CTakeDamageInfo:SetDamageBonus( float bonus )
* Added CTakeDamageInfo:SetReportedPosition( Vector pos )
* Added CTakeDamageInfo:GetDamageCustom()
* Added CTakeDamageInfo:SetDamageCustom( float custom )
* Added CRecipientFilter:RemovePAS()
* Added CRecipientFilter:GetPlayers()