9 Years Ago
* Added models/weapons/c_hands.mdl * Updated weapon_fists.lua * Added NAV_MESH_ enums * Renamed CNavArea.GetAdjacentArea( NavDir ) to CNavArea.GetAdjacentAreaAtSide( NavDir ) * Added CNavArea.GetAdjacentArea() * Renamed CNavArea.GetRandomAdjacentAreaAtSide( NavDir ) to CNavArea.GetRandomAdjacentAreaAtSide( NavDir ) * Renamed CNavArea.GetAdjacentArea( NavDir, num ) to CNavArea.GetAdjacentAreaAtSide( NavDir, num ) * Renamed CNavArea.IsConnected( Area, NavDir ) to CNavArea.IsConnectedAtSide( NavDir ) * Added CNavArea.IsConnected( Area ) * Renamed CNavArea.GetAdjacentAreas( NavDir ) to CNavArea.GetAdjacentAreasAtSide( NavDir ) * Renamed CNavArea.GetAllAdjacentAreas() to CNavArea.GetAdjacentAreas() * Renamed CNavArea.GetIncomingConnections( NavDir ) to CNavArea.GetIncomingConnectionsAtSide( NavDir ) * Renamed CNavArea.GetAllIncomingConnections() to CNavArea.GetIncomingConnections()