9 Years Ago
* Added CLuaLocomotion.GetMaxYawRate() & CLuaLocomotion.SetMaxYawRate( float ) * Added Entity.CollisionRulesChanged() * Added PhysObj.RecheckCollisionFilter() * Added CLuaEmitter.Is3D() & CLuaEmitter.GetPos() * Added navmesh.GetNearestNavArea( pos, anyZ = false, distance = 10000, checkLOS = false, checkGround = true, team = -2 ) * Added CNavArea.GetRandomPoint() & CNavArea.GetCenter() * Added CNavArea.GetAttributes() & CNavArea.HasAttributes( int ) * Added CNavArea.GetAdjacentCount( NavDirType ) & CNavArea.GetAdjacentArea( NavDirType, int ) & CNavArea.GetRandomAdjacentArea( NavDirType ) * Added CNavArea.GetAdjacentAreas( NavDirType ) & CNavArea.GetAllAdjacentAreas() * Added CNavArea.IsConnected( CNavArea ) & CNavArea.IsOverlappingArea( CNavArea ) * Added CNavArea.ComputeGroundHeightChange( CNavArea ) & CNavArea.ComputeDirection( Vector )