6 Years Ago
- Removed PersistentPerson and PersistentPersonPlayer. - PlayableCharacter now references WiseguysUser instead of PersistentPerson. - The new WorldEntityUser handles the character/spectator spawn & reference stuff that PersistentPerson used to handle. - Removed BuildingUnitOccupiers as we no longer use the building takeover stuff, and it should be made game-mode-specific now if we need it back. - Stuck GangMember in WiseguysUser for now to make things compile, but probably want to replace it entirely with an IPlayerComponent gang member equivalent?