tweaks to camera size and player gun aim speed
speech bubble size increased, FPS display
Cleanup Jenkinsfile
Unity fullscreen bug workaround
Fixed long standing stage select UI visual bug
Trying out some main menu optimizations for Switch
Fixed menu load times on switch again
Added nex ranking category IDs for every stage / campaign
whitelisted lastpos & movedelta
unit funcparams
Added NexPlugin
WIP refactor to support either nex or steam leaderboards etc
Merge branch 'master' into switch-port
Speech bubble text scaling now platform dependant
Add switch-specific player / gun json files
made unused Level param more useful
Working on leaderboard abstraction
More abstraction
Missing metas
circle-line intersection utils func
Still abstracting
added parallel/fan num properties for bullets
tweaked slowmo visual effect
Fixed sentry user id
Almost finished abstracting
This might even compile soon
Finished off ProgressionManager cleanup
Powerup binding storage refactor
player facingSpeedMultiplier modifier
Network services abstraction tweaks
Some more steamworks usages replacements
Updated Facepunch.Steamworks
Steamworks backend implementation
Some final refactoring
player status velocityModifier
player lookSpeedPercent modifier
Updated Facepunch.Steamworks
Steam re-implementation mostly working!
Filled out Result enum
Fixed Application.persistentDataPath being accessed on a worker thread
Fixed pause menu leaderboards
Nex leaderboard implementation
Fixed switch builds
Fixed standalone development build error
Some temp implementations for FetchUsername / FetchAvatar
Updated README.md / .gitignore for NEX native libraries
Updated switchApplicationID
Fixed not being able to connect to NEX game server
Testing NEX leaderboard service
Got rid of some redundancy in json data loading
Example standalone default player overrides
Started working on platform-specific json overrides
Made sure baking codegen is ordered / stable
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' into switch-port
Fixed usages not being sorted / unique
Fixed fuse stage baking error
Merge branch 'master' into switch-port
Merge branch 'master' of SpaceUsurperUnity
edited some sprites
initial stage -> none
Fixed possible exception when loading json data
Merge branch 'master' of SpaceUsurperUnity
Fixed codegen when some methods can't be baked
Fixed possible NRE on StorageService.OpenRead()
Fixed IStorageService.CreateFile(Domain.Local) standalone implementation
Fixed regression causing some scores not to be submitted