redux/intro co-op changes
redux/octopus multiplayer fixes
use stage.PlayerHandler for some Vibrate calls
wrapped AddPhysicsForce calls
mech stage multiplayer fixes
fuse stage multiplayer fixes
trench multiplayer fixes, etc
fixed other stages for multiplayer
some storm pattern stuff
made some storm form0 pixels invuln
Fixed numPlayers not being available during init
Merge branch 'master' of SpaceUsurperUnity
Clear hints on stage change
Removed old QuickPrompt
Clear static fields in cache stores
Merge branch 'master' of SpaceUsurperUnity
Player count for stages now set on instantiation
Merge branch 'master' of SpaceUsurperUnity
intro balance for 2 player
enemy hp scaled based on player count
Meta changes for unity2019
Some initial attempts to find a memory leak
Merge branch 'master' into unity2019