Updated all other uses of the old Vehicle Movement layer in Rust to the new dual-layer system, with separate detailed (weapons, raycasts, player movement), and world (driving, collisions - server only) layers, now called Vehicle Detailed and Vehicle World respectively:
-piano.deployed: Changed piano_collision layer from Vehicle Movement to Deployed.
-piano.deployed.static: As above.
-Compound: Changed collider layers on the piano as above.
-ball.entity: Duplicated collider into detail and world versions.
-RHIB: Duplicated collider into detail and world versions.
-Rowboat: Added WorldCollision, using Rowboat_LOD2 as a simpler and more correct mesh collider instead of Old_Boat_GM.
-minicopter.entity: Changed wheels to Vehicle World layer. Added a slightly simplified WorldCollision set.
-ScrapTransportHelicopter: Changed wheels to Vehicle World layer. Enabled the unused ConvexCollisionBody and changed it to the Vehicle World layer.
-sedan.entity: Scanned via WhatUsesThis with no results, and existing colliders are misaligned. No changes.
-sedantest.entity: Changed wheels to worldlayer. Added simplified sedan_world_collision, keeping the "boat"-style base mesh.
-foundation.steps: Changed vehicle layer to Vehicle World layer on all step types.
-CodelockedHackableCrate: Duplicated collider into detail and world versions.
-HotAirBalloon: Added simplified Vehicle World colliders for the cage. Duplicated inflated_balloon_collider to a world version.
-ChippyArcadeMachine: Added simple box collider for world collision.
-ch47.entity: Added simplified mesh collider set for world collision.
-ch47scientists.entity: As above.
-BradleyAPC.prefab: Changed wheels to Vehicle World layer. Duplicated collider_turret and collider_mainbody to world versions.
-PatrolHelicopter: Duplicated collider into detail and world versions.