Updated Citizen blendshapes. Updated Citizen AO now you can sometimes see the inner lip
TreeNodes support context menus, added context menus to asset browser folders
Create in folder options
Loading screen can access game/map packages
Don't let Hotload see some sensitive fields
Add Label.Indent, Label.Margin, Label.Alignment
Add AssetType.Icon128
Add Widget.ReadOnly
Add OneWayBind
Added Asset.Compile()
Asset Inspector basics
Fixed ArgDelegate.FromInterop ignoring the second argument for native code
Fixed obsolete warning in AnimEntity
Stubbed out QBrush and QPen so we don't actually use them
Rename CDataModel to CManagedDataModel because it's creating confusing conflicts
Added SceneWidget
Fixed selfillum bleeding on studio light projector
Animgraph: Allow zooming while dragging a connection
Make IgnoreAssetDirectory more robust so it doesn't ignore folders like "objects" because it has "obj" in the string
true & false are now valid values for convars
Add ability to toggle SDF reflections in the settings menu
Add ability to toggle SDF reflections in the settings menu
Rebuild sbox_glass, recompile glass material
updated prefab, textures/materials
updated door prefabs, added nav blocker to some existing breakable (created new ones), added parameter to cctv/projector prefab
glass material/texture pass
added pebble alpha trim
fixed normal on riverbed texture
Use a better cvar name for reflections
Add video setting for water ripples
GameTask.CompletedTask and GameTask.FromResult<T>
Add generic return type to GameTask.FromResult
Hammer: Add zooming and panning to fast texture tool so it's a bit more usable https://files.facepunch.com/layla/1b1211b1/sbox_TQOriGr5yY.mp4
Hammer: Experimental support for baking tilemeshes when exporting selected object to model https://files.facepunch.com/layla/1b1311b1/sbox_TgbMC0BNya.mp4
Set additive blending feature to be in the correct section, allow features.minimal to be compiled again
model/ prefab update for breakable/navblock
Move from invscale to scale