Merge branch 'new-shader-api' of sbox into new-shader-api-premerge
Iterate on shading, cleanup internal sbox_pixel
Add new standard.vfx ubershader
Merge branch 'master' of sbox into new-shader-api-premerge
Mixed light support
Iterate on new shader api, make inputs take preprocessed shaderparams rather than pixelinput and material data
Boost ambient occlusion on hemispheric light coming from up-down
Merge branch 'master' of sbox into new-shader-api-premerge
Lightmapped direct light support, better define shading struct
Merge branch 'master' of sbox into new-shader-api-premerge
Merge branch 'master' of sbox into new-shader-api-premerge
Start using classes for shading itself
Merge branch 'master' of sbox into new-shader-api-premerge
Remove warnings, iterate on class-based shading, cleanup
tidy up api
Strip ShadeParams from lighting data, that should be exclusive to shading classes
More indirect lighting work
DFG Lookup table
Unclustered seamless cubemaps, fix view ray
Add DFG texture sampler to shader