3 Years Ago
Merge branch 'new-shader-api' of sbox into new-shader-api-premerge Iterate on shading, cleanup internal sbox_pixel Add new standard.vfx ubershader Merge branch 'master' of sbox into new-shader-api-premerge Mixed light support Iterate on new shader api, make inputs take preprocessed shaderparams rather than pixelinput and material data Boost ambient occlusion on hemispheric light coming from up-down Merge branch 'master' of sbox into new-shader-api-premerge Lightmapped direct light support, better define shading struct Merge branch 'master' of sbox into new-shader-api-premerge Merge branch 'master' of sbox into new-shader-api-premerge Start using classes for shading itself Merge branch 'master' of sbox into new-shader-api-premerge Remove warnings, iterate on class-based shading, cleanup tidy up api Strip ShadeParams from lighting data, that should be exclusive to shading classes More indirect lighting work DFG Lookup table Unclustered seamless cubemaps, fix view ray Add DFG texture sampler to shader