DropToFloor now checks if the entity is inside world geometry - if it is, do not drop to floor. Should help with stuff ending up underground in certain places, such as NPCs on displacements.
Fixed spawnmenu trying to run empty concommands and erroring
TTT: Fixed a bug with weapon respawning and updated language files (Community Contribution)
Attempt to prevent Entities and Weapons spawning out of map bounds when spawned through Spawn menu (Community)
Fixed in-code documentation comment of table.CollapseKeyValue (Community)
Fixed Lua error with Super DOF when activating 5 second hide UI and reopening UI before the timer expires (Community)
Fixed toolgun ghost preview not clearing when switching away from the toolgun using the spawnmenu (Community)