2 Years Ago
DropToFloor now checks if the entity is inside world geometry - if it is, do not drop to floor. Should help with stuff ending up underground in certain places, such as NPCs on displacements. Fixed spawnmenu trying to run empty concommands and erroring TTT: Fixed a bug with weapon respawning and updated language files (Community Contribution) Attempt to prevent Entities and Weapons spawning out of map bounds when spawned through Spawn menu (Community) Fixed in-code documentation comment of table.CollapseKeyValue (Community) Fixed Lua error with Super DOF when activating 5 second hide UI and reopening UI before the timer expires (Community) Fixed toolgun ghost preview not clearing when switching away from the toolgun using the spawnmenu (Community)