Imply AV_PIX_FMT_BGRA for pixel format in video recorder, should pass backbuffer format instead, I'll recheck when I have an AMD GPU in hand
Default rendersystem to Vulkan ;)
Only bitch that vkQueuePresentKHR failed when it's an actual fail condition, some conditions are still considered and enqueued
Fix pObjectName in RenderDeviceVulkan::Construct, empty string check was inverted
VK Validation: Fix texture transition in CSceneSystem::DownsampleTexture, this is not to use depth stencils but will always assume color
Imply console apps want rendersystemempty, maybe revisit this in the future if we want them to do any kind of GPU compute