Fixes local interpolation jitter
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png (#1495)
[ActionGraphInclude] implies [Expose]
Rename "Game Object" node category to "Scene"
Expose scene tracing to Action Graph
https://files.facepunch.com/ziks/2024-03-11/sbox-dev_rirZ1oi97u.mp4
Fixes Facepunch/sbox-issues#5120
ActionGraph node menu respects [ReadOnly] attributes
Check all conditionals in SerializedProperty.ShouldShow, should make multiple ShowIf's work again
Update Facepunch.ActionGraph
Facepunch/sbox-issues#5066
Facepunch/sbox-issues#5128
OnDestroyInternal should be internal
IzTriangleHull calculates center with doubles, I have no idea why this fixes triangle collision but it does
handlebar_moustache small adjustments
studdle colour adjustments
Allow easy access to graph inputs from node menu, including "This"
https://files.facepunch.com/ziks/2024-03-11/RkOMLQmLlN.png
Facepunch/sbox-issues#5082
Fix copy/pasting nodes referencing graph target input.
Fix NRE when deleting items from serialized list in inspector
Fix removing dictionary entries not marking scene unsaved
Get rid of redraw flicker when adding/removing from lists and dicts
Proper fix for hull vs mesh at large coordinates (thanks dirk)
Handle exceptions thrown when discovering reflection-based nodes
Fixes Facepunch/sbox-issues#5157
Remove last references to lightbinnervr
Readd Dynamic/Baked light settings on hammer
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924
Strip out menu resources/startup resources - more trouble than it's worth
Fix OnPreRender always getting called, even if execute in editor is false
Tick UI right before render, after other updates
Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155)
Component selector search is scored, uses classname and description too
Add tooltip to component selector
Rename Particle System to Legacy Particle System
Asset preview for fbx, obj, smd https://files.facepunch.com/layla/1b1211b1/sbox-dev_uPe3bKuNAh.png
Don't preview smd for now
SerializedProperty and ControlSheet support nullable values
BoolControlWidget fade property when disabled
Fbx serializer is too spammy
Ignore unknown color formats in CMesh::CalculateInputLayoutFromAttributes
Don't create model for preview mesh if there's no valid meshes
Add Vector3.CatmullRomSpline, Vector3.TcbSpline
Add SceneLineObject
Add LineRenderer component
Add line prefab
Fix NRE
Make joint more robust in finding physics bodies, improve the gizmos a bit
Better anchor points for spring joint
Fix async warning in PreviewMesh
Izabu: Move triangle shifting further up the callstack so the fix gets applied to sphere and capsules too
ICollisionListener & ITriggerListener have default interface methods + docs
Resolves sbox-issues/issues/4852
Fix game setup's Launch Mode always falling back to default LaunchMode.Normal
Resolves sbox-issues/issues/4923
Add RigidBody.MotionEnabled
Fix prismatic disabling limit when it shouldn't
Create slider with 2 pivots and an axis, this makes the most sense
Base joint passes two physics points for joint creation
Do a pass on all joints to make sure their local frames make sense
Fixed joint keeps the bodies fixed where they are at the moment of joint creation instead of snapping
Joint gizmo just draws a line from self to target game object
Drag & drop components to change their order
Resolves sbox-issues/issues/4254
EditLogs for when a component is moved
Tick UI before resetting input - fixes sbox-issues/issues/5169
Fix ParticleGradient defaults not saving properly - fixes sbox-issues/issues/5144
Store lobby owner in lobby data, for access from list - fixes sbox-issues/issues/5141
Try to store package revision id in lobby
Cubemapper tests
Merge branch 'cubemapper' of sbox into cubemapper