EmitSound handles registered sounds a bit better clientside
You could, and still can add `.wav` to the end of the registered sounds to make them work with EmitSound, which is still useful for serverside, but clientside this is no longer necessary.
Added optional argument to sound.Generate - loopStart (sample ID)
Display an error in console when addon file list has failed to be read completely
Removing dead/redundant code from SENTs
env_screenoverlay SwitchOverlay forcing overlays on when the entity is disabled
Fix clicking a TextEntry sometimes setting invalid caret pos
Load model from keyvalues before setting error.mdl on anim SENTs
Ignore \n in player names too
Move certain "hexed" models to fallbacks VPK
Fixed env_zoom not working sometimes, and not undoing itself on removal
Include modified Alyx models that include animations from episodes
Get rid of "env_sprite is rendering non sprite material" warning
It's too spammy
Entity:Set/GetPoseParameter now can accept numbers instead of strings
Entity:GetPoseParameterRange can now accept string instead of a number
Fixed Entity:FollowBone not working with boneID 0.
Fixed SoundDuration returning wrong values for MP3 files
It was a sneaky bug in the MP3 parser
It's still an approximation, but it is very close now. (+/- 0.1s)
Also make it skip ID3v2 data
Fixed .wav SoundDuration being off by number of channels on srcds