Block cl_playerspraydisable
Fixed util.GetModelMeshes leaking model refcounts
Fixed sprites causing material refcounts going negative
Similar case to models - sprite materials becoming available after precaching as error
Minor changes
Fixed Lua particles leaking material refcount
This is fixed by precaching the material just before it is used
Restore unmounting of server workshop addons
Can be still disabled with `gmod_uncache_test -1` for testing purposes.
Apply the fix for NPC death animation blending
garrysmod-issues/issues/5891