Update: IndustrialCrafter pools ItemContainer
- reimplemented properties as explicit interface props where applicable
- cached LootPanelTitle translated phrase (as it was allocating on every get)
- removed dead code in CanPickup
- got rid of if branch on ServerInit (since we now destroy inventory on entity destroy)
Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected