Added 2 new spawnflags to env_player_surface_trigger
Do not IsValid the ident in hook.Add/Remove
The check was added solely to print an error for invalid types, but NULL entity is still an entity
Added light_directional & some other VRAD changes
There are also changes to do with displacement lightmaps from CS:GO, supposedly should be better between brushes/displacements, but I couldn't find any differences.
New inputs to game_text and game_player_equip
SetText, SetPosX, SetPosY, SetTextColor, SetTextColor2 for game_text
TriggerForAllPlayers and TriggerForActivatedPlayer for game_player_equip
Added skybox_swapper entity
Remove scratchpad from game builds
Also remove bloodspray concommand
Added particle-based func_precipitation types
Added missing materials for legacy Ash precipitation type
Implement precipitation blockers
These will not work yet, because networking incompatible changes are required.
Also added Cull by Model and Cull by RT environment particle operators