Shading Complexity in ToolVis, quad overdraw isn't even working now, and certainly doesnt need it's own shading mode, can make all materials use same shader
Remove CUSTOM_MATERIAL_INPUTS and CUSTOM_TEXTURE_FILTERING, vfx optimizes it out if not used
Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM, never used
Rewrite AmbientLight into a class, stub