Update screenspace_general shader with some CS:GO features
Removes $X360APPCHOOSER (Use $VertexColor)
Adds $VERTEXSHADER
Added most CS:GO params except for C4* and C5* params
Restored "JellyFish" shader
Compiled shader files
Added CTakeDamageInfo:Set/GetWeapon()
FireBullets sets the inflictor to the weapon firing the bullets for HL2 weps
Base weapons SetWeapon on CTakeDamageInfo
Also set correct inflictor where necessary, such as NPCs shooting weapons
More corrections for damageinfo weapon/inflictor
HL1 weapon inflictors/weapons
Enable sv_parallel_sendsnapshot by default.
Display a warning when async file read operation tries to read OOB
Prevent .ani files from loading if they would crash the game
i.e. if the .ani file does not match the model it supposedly is for
Remove debug code from C_BaseFlex::SetupWeights
CTriggerWateryDeath applies correct inflictor/attacker
Damage scaling based on skill convar only happens from NPC damage in GMod
Merge Pull Request
More spawnmenu localizations
Remove redundant category for npc_tf2_ghost
Merge Pull Reqeust
Use an already existing local variable in toolgun HUD, instead of re-retrieving mode
Added "starlayers" to env_skypaint in the FGD
Also mention the skybox texture name requirement in the description.