Fix lua_topointer
Minor cleanups
color_correction works with fog_volume
Brings over Master/Simulate clientside spawnflags
Upgraded colorcorrectionui to CS:GO's version with ability to load saved presets, also fixed preview not working
Fixed GM:NeedsDepthPass causing NPCs to not render
Also fixed it rendering ropes twice.
Apparently the engine removes m_pRenderable from NPC entities for some reason?
Remove DOFModeHack from pp_bokeh
Rollermine becomes TWOPASS when open instead of translucent
This makes it render better with SSAO pass (such as bokeh DOF)