Move where balloon force limit is enforced
Update verbosity of "Out-of-range value" warnings
Now includes parent array name, and the entity index
Fixed pose parameters sometimes getting garbage values
Balloon dupes check for missing values
This isn't extensive enough, other tools still need to do this as well
TTT: Crosshair Customization (Community Contribution)
Fixed another potentially uninited variable issue
Enable network protocol breaking changes
Bump versions
Reapply bone manipulate level transition fix
Removed some more test entities that should've never been shipped
Restore missing file used exclusively by this beta
Fixed missing $bottommaterial material causing massive FPS loss
It was trying to load the material every frame while underwater.
Also fix potential NPE crash with water textures/materials.
Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc)
Added mp_weaponrespawn
Moved some functionality tied to mp_weaponstay in recent change to a new convar.
This is meant to affect HL2DM maps
Added `Ignore Solid` for point_spotlight in FGD
Updated TTT
Fixed unintentional global variable
Updated localization files
Fixed a crash in trace code that could happen after a changelevel