Colors from C++ have their metatables
Unifies how colors are pushed to Lua, removes hacks
Added Panel:GetContentAlignment
Added `trigger_teleport_relative`
Added m_bBreakable to prop_door_rotating DataDesc
Merged Pull Requests
* TTT: Fixed inconsistency for default values in terrortown.txt
* Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs
* Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create
Use Panel.GetContentAlignment to fix DButton text alignment
With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones.