Throw a non halting Lua error when hitting Lua file limit
So it appears in the problems menu, so the player can know that there is a problem and what it is.
Trying to understand why this code causes issues on Linux only
This likely fixes the Linux mapload crash (and possibly others)
Undo extra debug stuff
Minor cleanup
Prevent crashes with steamworks lib when called too early on SRCDS
it really needs to be queued until its ready, this at least won't crash now.
Do not run friendsID check for HLTV clients
Fix console spam about sprite orientation when the material is missing
Fixed crash to do with env_projected_texture's texture
Merged Pull Requests
* Remove default return in WorldPickerMouseDisable
* Fix lua error with creator tool and missing NPCs
Block .vdf and specific .cfg files from file library
Minor cleanups
Add one more Lua backdoor URL
FIxed compile warnings with LuaJIT
Bump mem_max_heapsize to 512, and block it & datacachesize from Lua
"Optimization" addons setting these to very low values (lower than GMod defaults) when "turned off" causes crashes
Undo internal texture changes from CS:GO that affect monitor materials