Fixed missing antlion guard step sounds
Make RemoveDecalsAt distance a float
Added description to sv_sticktoground
Use squared distances for RemoveDecalsAt internals
Disallow Spawn() on world entity
Add a confirmation dialog when trying to load a save that would changelevel
Change implementation of VMatrix.InvertTR to avoid it crushing itself
It's probably a bit slower now, but returns actually correct values
VMatrix:GetAngles uses a normalized matrix internally
so scale doesn't affect results as much
Added ai.GetNodeCount
Properly fix the particle related crash, and fix regression