Autoturrets using the minigun now behave similar to how a player has to use them and do not spin constantly. The minigun starts idle not spinning and then when a target is found it will spin up before shooting. After shooting, 10 seconds without a target is needed for spinning to stop. Video of the new functionality: https://files.facepunch.com/jacob/1b0411b1/Unity_bwwHDhX2zx.mp4
- Makes use of new ITurretNotify code interface methods
- Non-autoturret (player-held) functionality remains unchanged
- Some general code cleanup included
- Performed in-editor functionality testing
- Performed compile error checking
- Fixes to come for remote controlled autoturrets (computer station) using the minigun and Attack Helicopter attached miniguns