Minor cleanups
Compile warning fixes
More compile warning fixes
Fix IgnorePlayers acting as DisableAI for strider
Fix AR2 impact effects appearing when shooting the skybox
Added MATERIAL_CULLMODE_NONE for render.CullMode
Increase MAX_LIGHTMAP_DIM to 256
MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256
MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256
TTT: Updated Russian localization (Community Contribution)
* Also made radio buttons slightly wider
Spawnmenu/contextmenu toggle mode
* If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise
Some OOB checks
Main menu start new game options changes (Community Contribution)
* Fixed P2P: Friends only resetting after starting a game
* Visual adjustments to alignment of certain elements in the start new game options menu
Fix 'status' showing IP address for -p2p dedicated servers
* For listen servers it was already not a thing
Updated TTT
TTT: Added optional translation parameters when adding radio sound names (Community Contribution)
Try to work around infinite loops with WaterLevel()
Refactor how Lua trace filters are loaded to remove code duplication
HTML panel ConsoleMessage improvements
* Make HTML.ConsoleMessage behavior match better that of DHTML
* Added [Warn] [Error] [Debug] prefixes to console messages output by HTML panels (when appropriate)
* DHTML no longer overrides console.log for CEF panels
* Added HTML.ConsoleMessage severity argument - possible values are "log" "warn" "error" "debug" (chosen to match the JS functions that produce the event)
Rename npc_tf2_ghost to nb_example, and move it to Sandbox (from base)
Rename npc_tf2_ghost spawnmenu entry
* (this is separate on purpose)
Combine duplicate HTTP headers with a comma
Added Panel.SetTextHidden