Optim: UseOcclusionV2 - invert how we process occludees
- instead of checking if we need to send player to occludees, we process occludees against player
This caused us to miss sleepers previously, which we corrected with extra checks by reversing pairs(and potentially generating more netowrk messages). But we don't need to do all of that extra work if we do it in the right order. Hoping this cuts downstream queue 2x.
Tests: 2p on craggy - checked occlusion works, going invis works, spectating works, sleepers replicate