3 Hours Ago
Fixed decals not rendering in Hammer Limit physics rescaling to prop_physics and sent_anim Re-add model scale to prop_dynamic in Hammer It works visually. Fixed Lua error with "" for rope material Resistance mines target Xen Aliens from HL1 Make Resistance Mine have proper name in killfeed Add `cable_dx8` to rope shader whitelist * Whyyyy is it DX8 Combine Mine relationship adjustments * Doesn't attack Combine Gunship, Manhacks, Stalkers * Always attacks barnacles * Respects IgnorePlayer and DisableAI settings Fixed client D.O.G. ragdolls leaving behind ropes on removal Set default m_flUseLookAtAngle for func_button to 0.8 (was 0) Prevent NPC animation events firing pistol weapons * Alyx model has "fire pistol" event, and so do the pistols, so the weapon ends up being fired twice in the same tick. Now we ignore animation events coming from the NPC, so the weapons only fire once. For now, this is limited to Pistols that NPCs can use. Fix Alyx firing 357 spawning reload shells Fixed nextbots in Source saves crashing on load Fix map load crashes with that one map I was sent Set min_use_angle to 0.8 in the FGD * 0.8 is the old default value, before the feature was added Fixed prop gibs stopping spawning after the 300th in multiplayer Apply the same fix for func_proprrespawnzone * Of it not being tracked properly like clientside physics props PR: Prevent recreating `GhostEntity` every tick with some tools Pull Request: Fixed wrong motor torque axis * Fixes the motor torque axis being wrong if the motor was rotated after creation and before first activation. Fix Lua errors in Sandbox derived gamemodes without spawnmenu Fix main menu Lua errors when start that one map Reimplement kickid from scratch The original implementation is kinda whack. Hopefully this new one fixes whatever issues people are having with it producing weird kick reasons (if the problem is even kickid to begin with) As a bonus kickid "STEAM_0:0:0" "reason" format now works too (previously STEAM_0 format did not work as a single argument) Patch some models cs_fix.mdl - Fixed it not loading zombie_soldier.mdl and soldier_stripped.mdl - Remove dependency on cs_fix.mdl, use z_anm.mdl and m_anm.mdl like they are supposed to for player models Rework internals of Player.Kick and game.KickID * They are now consistent with each other. Replace " with ', trim the command to 511 chars, apply newline at the end. Fix an issue with CBasePlayer::Kick Fix new Lua error with spawnmenu again * Why was it "HangOpen" and not "SetHangOpen" for spawnmenu.. Probably fixed floating addons on Linux Ensure we don't load saverestore files from mountable games Fixed a regression with Entity:CreateParticleEffect when using tables