Include hl2 version of buildingset056a
* Apparently it was changed in the 20th anniversary update?
particle COLLISION_MODE_INITIAL_TRACE_DOWN traces down
* instead of tracing west
More potential crash fixes
func_movelinear supports changing parents
* Fixed a bug on ep1_c17_01
Rearrange new field of CopiedDupe netmessage to bottom
* Apparently there's some addon out there that overrides some duplicator functionality and breaks any changes, sigh. At least this way it should be less broken.
Add some checks for voice chat gain manager
* If current or target gain become inf or nan, reset. Also prevent division by 0.
More fixes for potential crashes
Fix OSX compile error
Remove more unused HUD elements from builds
HUDShouldDraw gets called for cl_showfps panel (when active)
Remove more unused GameUI stuff
Fixed crashes with certain material proxies when used on static props
More minor cleanups
sv_showimpacts draws server hitboxes in blue color
Init QAngle to 0,0,0 on creation
Fixed player hitboxes in vehicles at odd angles
Fixed some player animation/hitbox desync
* Vehicle animation poseparameters were not set serverside
* Player "grab ear" animation was not playing serverside
Restore sv_showhitboxes (cheat protected)