Fix Alyx playermodel coloring covering some wrong areas
Pull Request: Added color support for Arctic player model
Lets try updating BASS.DLL to 2.4.18.3
* Probably achieves nothing at all
Alias prop_portal_stats_display to prop_dynamic
* Fixes Portal 1 having missing elevators
Material refcount changes
* Fixed Portal 1 energy pellet having missing texture (0 ref count)
* Do not precache AR2 ball materials until used, they can now also unload on map change
* Do not forcibly precache muzzleflash materials that are not even used
Render hook changes
* Apply correct rendering matrices for PreDrawHUD and PostDrawHUD, so calling cam.Start2D is no longer necessary.
* Move calling of PreDrawHUD slightly later, so it renders in the 2D view, just like PostDrawHUD does.
* Moved GM:PostDrawEffects to be called slightly sooner than before, so it is called in the 3D view, not after it, and also is consistently called only when PreDrawEffects is
Prevent opening chat with cl_drawhud 0 locking you out of main menu
Do not precache some HL1 weapons
Prevent gauss gun spewing about out of bounds values
Better handle invalid physObj in queued collision events
Lets try making lights non networked
Added "damage" keyvalue to `crossbow_bolt`
Allow m_ragdollMins/m_ragdoll.allowStretch via SetSaveValue again
Minor cleanups
Make Pistol weapon use its draw empty animation when empty
Implement empty draw for Crossbow