Fixed some potential crashes with navmeshes
Fixed some potential crash issues
chat.AddText handles numbers
Fix a crash in CVoiceGameMgr::ClientConnected due to binary module usage
Fixed normal headcrabs not spawning from their cannisters
Ship a fixed hunter_flechette.mdl
* Uses the idle animation by default now instead of the impact animation, so they actually fly straight now, not at an angle
Update AR2, Flechette Gun and SLAM spawn icons
* AR2 icon now points the same way as other guns, SLAM icon now has the same warmer colors as all the other icons, Flechette Gun icon no longer uses the angled model in the preview
Fix Flechette Gun being able to shoot through thin walls
Fix file list concommand autocomplete searching mounted content
It's only used for stuff like saves and demos, no need to search in mounted games like HL2
Fix sounds played via env_microphone having no subtitles
Apply TF2 SDK fix for CUtlFilenameSymbolTable
* Should help fix loading packed files on Linux on certain maps with embedded files
Fix thirdperson initial angle snap (From TF2 SDK)
Put mksheet into "Tools" group (VPC)
Clamp bot player count in the server browser
* Also apply the clamping to serverlist.Query
Merge Pull Requests
* TTT weapon visual fixes for singleplayer
* Use IsPlayer instead of GetClass() == "player" in base gamemode
Remove the entire GameStats(Uploader) system
Its never used by anything, just wastes resources
Also references to xboxsystem and matchmaking systems that were still compiled in
Fix leaks with CProceduralTexturePanel
* This fixes color picker preview in particle editor breaking after a few uses
Move CUtlVector::GrowVector error to memory grow functions
Fixed single character folders not working for textures on Linux
* This should fix missing textures on surf_quickie.bsp on Linux. Possibly other maps as well.
Minor cleanups