Apply GetPoseParameter range fix for its one internal usage
In the player anim state. Probably does nothing, but at least its not setting the clientside poseparameters move_x/y to invalid values briefly
Fixed crashes with Alyx and Jalopy being removed
* Also makes Alyx cancel try to enter the vehicle if it is removed while she is running to it
Try some more potential crash fixes
* Based on just a single dump
TTT: Fix SimpleImage PaintOver handling
Fix a crash when trying to load weird VTX files
Allow Spawnicon Editor to be resized
https://files.facepunch.com/rubat/2026/February16-2345-RevolvingLouse.mp4
* Also merged Pull Request for case insensitive search and arrow key animation switching
Possibly fix Linux build error
Remove 12char cap on net_showudp names
Added ActivityWeight/ActivityID to util.GetModelInfo sequences
Remove auto generated server flags
* It's been long enough for people to adjust to setting sv_location
Potential optimizations for Matrix()
* Should be a bit faster, especially when not using table as first arguments
Potential optimization for Angle() (same as Vector at some point before)
Clamp BodyMoveXY playback rate to networking limits
Merge PR: Ability for Sandbox NPCs to randomize their model
Fix missing return value on Matrix()
Flechette Gun aligns projectiles with world clicker
Fixed buggy behavior of HL:S crossbow with its zoom
* (By removing the "instant" attack mode)
Fix HL:S crowbar hitsounds in multiplayer
Alias some HL:S weapon killicons from HL2 ones