Fixed some potential crashes
Clear _rt_Camera texture to black on disconnect
Clear water reflection/refraction textures when unused
Ship fixed door models
* Door03_Slotted - fixed skins not working, fixed opening animations not always playing correctly, added ep1 hardware type, fixed pushbar lighting
* Door03 (Ep1) - added rusted texture skin from Door01 (fits the window cutout)
* Door01 - added ep1 hardware type, fixed pushbar lighting
Ship fixed Skin13 & 14 for doors
* Fixed handlebar textures for both
Merge PR: Toolgun trace not hitting parented props re-fix
Fixed a crash to do with HTLV
Fix potential crash issue with rope rendering
Implement pistol empty holster
* Fixes the model having empty and non empty holster anim being tied to the same activity
Remove the while loop from DModelPanel render
* Added surface.GetScissorRect (Faster than surface.GetPanelPaintState) - returns enabled, left, top, right, bottom
Merged Pull Requests
* weapon_fists sets damage position
* Make closedcaptions fonts anti aliased
Fix missing font CloseCaption_Small
Implement vendor specific shadow depth format test for Intel
Allow solid triggers to touch triggers
* Allows loose weapons and ammo entities touch remove/teleport triggers, etc.
Unhide r_particle_timescale
Make effects.BubbleTrail not turn start/end pos into mins/maxs
Add a temp hack for missing surface.GetScissorRect