Improve default HUD text scaling at 4K
Fix loading screen size after screen resolution change
DImage applies ANISOTROPIC mag/min filters
Try to make the notification library work with different screen resolutions
* It was overlapping ammo HUD @ 4K, so we make the position use screen % and scale the text with screen height
Apply static prop scale to lighting origin
* No idea if this changes anything, but CS:GO does it, so we will too. Changes IVModelInfo::GetIlluminationPoint
Apply soup based physics scaling
Fixed damage indicator HUD size after resolution change not in-game
Update "Rejected transfer of" warning to be more descriptive
* And also moved it after existing file check, so it doesn't spit out misleading warnings
Add .ani to serverDL whitelist
Fixed Lua error with duplicator's control panel
Clamp down on more invalid paths
Turn some console messages into warnings so they are easier to see
Reduce scheme max font size to 150
* Fixes some weapon selection icons not having their blur at 160
More killicon aliases
Vehicles inherit physics icon, hl1 mp5 and grenades use HL2 alternatives
More BMS NPC placeholders
* I am not even sure I should be doing this. Adds the zombie variations, sets the human grunt models, randomizes faces
Move ANISOTROPIC stuff from DImage to notification lib
Consistently apply ammo HUD coloring when empty
Disallow duplicating gmod_hands
* There's a save on workshop that somehow has 7000 of the things, which I don't expect to be intentional.