Block setinfo concommand
Try to prevent infinite loops in model animation code
Apply "boing" jigglebone fix from TF2 SDK PRs
* Fixes some models becoming invisible due to jigglebones
* ValveSoftware/source-sdk-2013/pull/1721
Fix crash with dropship at entity limit w/ strider container
Minor changes & cleanups
Adjust airboat flashlight
* Make it a bit brighter, make it shine a bit father, and fix weird horizontal cutting off due to vertical FOV
More nullptr checks for when at entity limit
* Stalker, Combine Cannon effects
More cleanups for consistency
Fix inverted condition on some Lua funcs, oopsie
Disallow physics functions on players
* Is there any reason to allow this?
Add VPROF scope to IsPhysicsObjectValid
Remove VPROF from GetType (& minor cleanups)
Get rid of remaining CSteamAPIContext references
* Enables updating Steamworks SDK to latest versions
* Maybe fixed getting notifications in chat for already unlocked achievements
Only disallow SOME characters from concommand names
* Spaces, newlines, tabs, etc., for backwards compatibility with poor decisions in the past
More cleanups
* Deletes CPropAirboat::CreateAntiFlipConstraint (unused)
* Delete unused fields on some tempents clientside
Restrict control characters from concommand names as well
* Surely no language uses those, I think
concommand.Add throws error when giving invalid params
Rollback changes to Player::GetEyeTrace
* it causes bugs with existing mods, and the perf gains on client are negligible. On server, well, it causes bugs with existing mods
Minor cleanups
Force ragdoll light origin to the first physics bone
* This fixes strider and some other models appearing black after spawning
Fixed light origin on a bunch of PHX props
* So when the props are spawned, they don't turn pitch black immediately or at certain resting angles
* ~200 models affected
Update some other model illumpositions
* Seats, that one crate gib, alyxgun and annabelle
* Fixed normals on stunstick world model
Include notification font reduction
* Somehow it was never included in the previous HUD related commit