Fix prediction errors being "stronger" at high curtimes
* Bumping into props at high curtime was causing velocity "mispredicitons" to be more severe than they should be.
Remove CThinkSyncTester from client builds (unused)
Bump Steam.inf
Removing unused TempEnt networking
* Te_Explosion, Te_FootPrintDecal, TE_LargeFunnel
Removed some unused globals
* To do with goldSrc legacy effect systems
* Remove some obsolete networked fields for TEBloodSprite (probably should nuke this entirely)
Remove unused fields from env_explosion
* env_explosion has fields to do with fireball sprite, value of which is never actually used. So we remove it.
Remove some useless sprite precaches clientside
* Doesn't seem to cause any side effects in my testing, sprites from HL1 era effects, mostly bubbles, smoke, lasers, explosions