Bump exe/dll versions and make it easier to do so
Fixed gravity gun acting up again
Update localization files
Remove r_lod from dxsupport.cfg
* Also added descriptions to relevant convars
* Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16
Fix skipped shadow updates breaking further flashlights
Fix Lamp becoming missing texture for split second after dupe
Fixed alphatested brushes not rendering in SSAO pass
Add r_DrawModelLightOrigin to console quick actions
Fix light origin on weapons for local player in 3rd person
Lets try undoing changes to CFuncMoveLinear
Remove headtrack_reset_home_pos from newbindings.txt
Fix Gravity Gun crashing clientside
More minor fixes
Fix a typo in base.fgd ambient_generic
APC/Jeep updates underwater state for the driver
Update "Failed to allocate optimal read buffer" warning
Add Combine APC to spawnmenu
* Using a custom vehicle script derived from jalopy
Disable poseparam interpolation for vehicles in singleplayer
* This makes wheels not lag behind the physics objects, and paradoxically looks more consistent with multiplayer
APC can no longer just drive underwater
Update Combien APC model with more suspension travel
Fix warnings about "two path IDs" during loading saves
More minor cleanups
Update localization files once more