Disable static prop physics scaling for this beta
* This vphysics version really doesn't work well
Remove duplicate m_flTimeWeaponIdle in prediction table
Remove obsolete strings from garrysmod_english.txt
Minor cleanup
Limit render.ModelMaterialOverride to non depth passes
* render.ModelMaterialOverride will no longer override current override type
Fixed prop spawn effect in depth pass with parented props
* bonemerged weapons on NPCs was breaking depth pass
Fix DrawModel call arguments in base game Lua code
* Nextbots, SNPCs, TTT SENTs, some other bits