Re-hide the recently unhidden "Failed to load" messages on Windows
Pull some minor changes for datacache from CS:GO
* CDataCacheSection::EndFrameLocking mutex
Fix some more prediction errors
* HL1 357 & crossbow zoom
* HL2 crossbow zoom
Fixed prediction errors with SLAM
* Also fixed it not using world clicker aim angles
* Fixed it trying to play non existent TripmineGrenade.StopSound
* Disable unused "attach satchel" code (different from attach tripwire)
* Disallow switching to tripwires or back while throwing/attaching slams
Fixed prediction errors with HL1 satchel
Predict hornet gun ammo regen
Groundworkd for HLS RPG prediction error fixes (req networking changes)
Rework missing Steamworks API checks
* Check more APIs that we use, rework the code to deduplicate the error messages, include more useful steps to try to fix the issue, remove obsolete tips like "ClientRegistry.blob"
Fix 64bit high curtime HUD animations
Turn some stuff to doubles in relation to networking
* Remove CEngine::m_flFilteredTime and m_flLastRemainder (unused)
Add VPROF to CLuaGamemode::CallReturns
Pull some minor changes for datacache from CS:GO
* CDataCacheSection::EndFrameLocking mutex
NPCs ignore spectating players
Various changes from TF2 SDK
* Adds CFuncNavCost::InputToggle Hammer input
* Various fixes
Restore hud_draw_fixed_reticle as alt texture for default crosshair
Add Projects only build script for windows