Added Insurgency map category
Groundwork for BSPZIP compression support
Added support for -embed to VBSP
Make LZMA methods static
Minor cleanup
GM:PostPlayerDraw throws non halting error when too deep
Another consistency pass for resource files
* Remove the word "Launcher" from launcher file descriptions - I thought task manager would show "Product Name" field, not "File description" field.
* Make all resource files provide a single language ID (was previously US or UK english, sometimes German and Canadian English?)
* Updated tool icon slightly
* Add icons & version info to all compiled .exe files by our build system
Build 64bit gmad/publish, add icons/version, fix some compile warnings
Build Hammer 64bit
Fixed a bunch of Hammer 64bit runtime crashes
L4D1 .nav files now successfully load
Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2)
Minor cleanups
Check for empty strings when getting sound duration
Reduce verbosity of the new codesign tool