Minor changes
Try to scale NPC eye pupils with head/model scale
* Seems to kinda work?
Inflator tool tweaks
* "Fixed" it being able to hit NPC bounding box (Made it ignore hull traces entirely)
* Added replacement material for the effect that supports transparency
* Updated the inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating
TTT: Use replicated convars instead of global nwvars (Community PR)
Add another text step in loading when connecting to servers
Mine changes with font code
Update fps_max_menu and nofocus logic a bit (and block them from Lua)
Many minor merges from TF2 SDK
* Fixed minor compile warnings, removed unused variables, etc.
More minor changes
Remove usages of FIELD_CLASSPTR
Initialize GCudata::unused2 with 0
Added new optional argument to steamworks.GetList - search string
* Also makes "userID" argument optional. (Can give it nil)
Fixed LZMA decompression size calc on 64bit