Probably fixed CGameClient::Reconnect
Combine APC vehicle tweaks
* Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes
* APC can now explode without a driver
* Prevent potential crashes at entity limit
Fixed m_UseFastClipping being set to a pseudo-random value on game start
DxSupport tweaks
* Reduce cl_detaildist to 3k from 4k
* Delete dxsupport_sp, dxsupport_episodic (unused files)
* Load the dxsupport.cfg from bin/ always, not from bin/win64/ for 64bit and bin/ for 32bit
* Disable support for dxsupport_override.cfg (unnecessary)
Fixed DxSupport loader parsing numbers from hex to decimal twice
* KeyValues system already magically parses 0xFFFF type strings into a float, so ReadHexValue doesn't need to exist anymore.
Remove obsolete convars from dxsupport
* mat_parallaxmap, r_decal_cullsize
Fixes for 64bit Hammer displacement tools
Fix annoying compile warnings about hiding global/member with same name
Fixed VBSP not being able to "render" LightmappedGeneric_4WayBlend
Hammer tweaks & fixes
* Prevent spam about missing $spriteFrame
* Fixed sprites with the same material only ever rendering with one render mode, even if different sprite entities use different render modes with the same material
* Make env_sprite placeholder box different color from env_sprite_clientside
* Sprite helpers inherit entity color, so env_sprite's show correct color
Fixed Hammer carve wiping all overlay faces, even if they are not carved
* Also fixed undo breaking info_decal preview (NOT OVERLAYS!!!)
Delete dxsupport files from bin/win64/ (no longer used)
Move vtex.ico into src/utils/vtex/ from game/bin/