Bugfix: add a fuzzy check to prevent Pool read-write head desync causing lots of misses+spills
Surprisingly, it's about 15-25% faster than before fix in MT scenarios, but expectedly slower by 10% in ST (still faster than og Pool)
https://files.facepunch.com/danielprihodko/1b1011b1/WyJ3SUYrMB.png
Tests: ran SpillageRunaway unit test 10 times, booted into Playground 4 times - no debug messages about misses/spills. botted 2k procgen world and checked print_memory