Minor 64bit compile warning fixes
Remove test_freezeframe concommand
Consistent usage of "64-bit" formatting in window titles
Fixed a crash with TextEntry when going to the next word to the left
Add some more map loading & other self checks
Fix Airboat wake effect drawing in depth pass
Remove FCVAR_ARCHIVE from sv_loadingurl
* Don't want this to be saved on game clients.
Fixed a bunch of unreferenced function warnings
Fixed some minor compile warnings
Completely remove the disabled Valve's ancient phonehome stuff
Minor changes
* Fixes for VS analysis warnings
* Some merges from TF2 SDK VPC scripts
Hammer tweaks
* Minor fixes to layout of loading dialog
* Prompt the user for a new name if picking an entity that has no name
* Fixed "Make hollow" spin control not doing anything
Minor cleanups
* func_tank FGD descriptions
Make Player:UnSpectate() clean up value set by Player:Spectate()
* remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE
* Prevent Player:Spectate() sending 3 useless usermessages to the player
Minor cleanups + studiomdl.exe overflow checks
Fixed MaxHealth not updating correctly in singleplayer for local player clientside
Minor cleanups
Update HLMV control panel layout to be less claustrophobic
Fix HLMV crashes when no hitbox sets
Potential crash fixes
* Fixes a crash issue with HLMV, possibly some Hammer ones
More potential crash fixes
* probably a nothing burger, but maybe will catch one or two Hammer crashes
Add addon ID to "Hidden Addon" title fallback
Micro optimization for halo when rendering models with decals (PR)
Fixed PlayerStartVoice not running for local player
* Fixed local player volume being NaN for a split second when starting to talk
Make mxSlider respect the tick count under modern v6 windows styles
Make util.KeyValuesToTablePreserveOrder's all 0 keys check work like intended
* make it only apply key replacement when ALL the keys are 0s, not just some keys. Maybe should delete this code entirely though?
Remove trailing newline from certain disconnect messages
Fix weapon_pistol prediction errors
* its weird how it only happens on dedicated servers, but ANYWAY, fixed now.
Mark some NPC related debug commands as cheats for consistency
* Also fixes a crash with `ai_test_los`