Clean: remove TerrainHeightMap.GetHeightFast, replace with GetHeight
- added GetHeight(Vec2) overloads to avoid accidental GetHeight(Vec3) call via implicit conversion
GetHeightFast is ~55% faster in managed land, but it's not used in very hot loops, so doubt we'll notice the difference. If we really care, we can replace it with available burst jobs.
Tests: ran unit tests