Remove WinXP targeting from launcher_main and chromium
Remove unused/useless convars
* tf_escort_score_rate, hud_airboathint_numentries
Rework cvars.AddChangeCallback filter
* Convars that cannot be identified as server only or client only now run the callback in both realms
* protected convars no longer run this callback at all
More cvar cleanups
* Removed sv_hudhint_sound, striderbuster_magnetic_force_hunter, sniper_xbox_delay, systemlinkport, matchmakingport, xmove, xlook
Build 64bit dmxconvert.exe
Fixed engine failing to run DMXConvert when there are spaces in path
* Fixes StudioMDL not able to work with .dmx files if the model path has spaces anywhere. Possibly other tools and symbols affected too
Fix project build warning with Hammer
Make StudioMDL errors red color
Minor studiomdl cleanups & additions from csgo
*Added support for noforceloop for animations, $appendblankbodygroup, $preservetriangleorder, $bboxonlyverts
* Some better error reporting
Increase StudioMDL file buffer from 32MB to 128MB
Add a StudioMDL crash check to do with that one DMX model
* Probably not an ideal fix, but at least no crash
Fixed func_conveyor applying infinity as force
HLMV tweaks
* Make frame slider taller
* Enable Middle Mouse to translate the camera
* Fixed error spam if using certain previews before loading a model
* Origin Axis can draw without a model
* Improve default camera angle (on launch, when no model)
Reset surface.SetAlphaMultiplier every frame start
Adjust env_fog_controller blinding check
Cleanup cache/workshop/ on dedicated servers
Replace empty string with <NO MAP> in windows srcds console
* Just so it doesn't look like its bugged
Minor fixes for NPC multiplayer support
Potential crash fixes
Minor cleanups + extra filesystem checks
Fixed some issues with HLfaceposer.exe
* Fixed a crash, missing textures