Remove `mat_software_aa*` convars, since they don't do anything
* Software AA system is locked to XBox 360 builds
Make bone manipulations not hijack Lua SetRenderBounds
* Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well
Enable dumpstringtables <table> to only print specific table
Remove sv_dumpstringtables (unused)
Implement some stringtable changes from CS:GO branch
* Short dumpstringtables, Implement clientside string index search so ParticleEffect can just work with clientside-only precaches now, other self checks
Make prop water level code apply to all animating entities (SENTs)
Try to fix baseanimating overlays resetting on server join
Merge Pull Requests
* Optimizations for Vector:ToColor
* Added math.Cot
Remove cl_drawleaf (unused)
* Not to be confused with r_drawleaf
More Lua hook related optimizations
* Similarly to stopping gamemode hooks from trying pointlessly read returned bool, do the same for SENTs, also fix some sent types not using pooled hook name strings while others do
Some clientshadowmgr changes from CS:GO
* To hopefully prevent potential crashes
Fixed Lua errors when auto refreshing SWEPs with some addons
Fixed alignment of textures in mat_texutre_list tiles
Potential ToGL crash fixes for community shaders
Cleanup: Removed 2 unused (C++) globals
More hook return value optimizations
* Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them
Make _rt_ResolvedFullFrameDepth use IMAGE_FORMAT_R32F
Remove math.Cot
* It's too simple of a function, shouldn't have included it in the first place
Fixed Hammer crash when giving sprites a .mdl model
Fixed a crash with removing npc_attackchopper effects
Fixed a crash with removing func_fish_pool fish
Fixed another decal related crash
Fixed combine drop shop being able to remove players
Merged Pull Requests
* Micro optimizations for table lookups in Sandbox tools and TTT spawnpoint selection
Fixed prop_effect in dupes having wrong bounds, causing weird icons
Partially merge edict limit pull request + some other changes
* Make the trails tool not play "success" animation when we failed to create the trail
Fixed returning from PreDrawSkyBox causing area portal flickering
Fixed more at entity limit crashes
* Mostly NPCs and HL1 entities
Merge remainder of Pull Request regarding "at edict limit" handling
Micro optimization for prop_effect intialization (Pull Request)