Fixed "Spawn with toolgun" not respecting tool trace for props
* Also fixed it not remembering prop skin and bodygroups
r_visualizetraces 2 now visualizes hull trace sizes
Try using a hull trace for "Can we reach ladder" check
* This is meant to address the ability to attach to a HL2 ladder through certain walls with tiny gaps
Minor cleanups
Do a LoS trace when searching for ladder dismounts
* Also clear all previous dismounts when searching for ladder dismounts, in case the ladder moved or something
Fixed Lua error in main menu when unsubbing before menu init
Apply crazy physics entity removal to movetype FLY(GRAVITY) entities
* This fixes crossbow and SMG1 projectiles spamming warnings infinitely when they somehow fall outside of the map
Improve "TWOPASS" brush rendering in shadow passes
VBSP: Fixed WVT patched materials not being added to patch list
* Fixes detail props not appearing on WorldVertexTransition materials when they are applied to brushes and not displacements
Fixed Hammer crash when rendering certain materials
* Such as models/wireframe for detail prop material
Fixed some Hammer toolbar buttos not having descriptions
Fixed Detail Objects not rendering on brushes in Hammer
Fixed more potential crashes
Fixed a crash with a specific addon + cleanups
More potential crash fixes
Even more potential crash fixes + minor cleanups
Minor commands.lua cleanups
Fixed bone manipulated entity render bounds when never rendering first
* Fallback to old behavior of using model bounds when the bone manipulated bounds are not calculated yet.
PR: Fixed inconsistencies in localization source strings
Clamp bot player count to total player count
Reduce AR2 default clip to match its clipsize
* This is consistent with SMG1 and HL2 behavior
Fixed a minor memory leak with CEF implementation
Merge Pull Requests
* Remove unused NW vars in gmod_thruster code + switch them to datatables
* Update spawnmenu search to support multiple search terms