Fixed combine soldier player model material being broken by git
PR: Prevent Lua errors when running gmod_admin_cleanup twice
Try keeping Win7/8 support for Hammer for that one guy
* Probably shouldn't bother since it affects < 0.1% of Windows users, but it's also a tiny change
Added sv_standable_normal
Slightly unfix DPanelSelect:OnActivePanelChanged
* So it is called even when the current panel is reselected, as some existing stuff (Player Model Editor) relies on it. Still only run associated convars if the selected panel actually changed
Prevent Lua errors in Player Model editor due to weird existing mods
* Apparently there are mods out there that provide boolean arguments to AddValidModel's new arguments
Allow matproxies without a bind function
Apply potential fix for procedural bone sizing
Keep a reference to custom cubemap while spawnicons are rendered
Try to make spawnicon editor size with screen
Added render.BindLocalCubemap
* Helps custom model rendering, such as icon editor and player model selector
* It takes a string as input, so it can handle HDR and non HDR cubemaps for you
Adjust icon editor colors to match actual values in spawnicon rendering
Draw Icon Editor spawnicon over the background
Added ability to overwrite spawnicon rendering lighting
* RebuildSpawnIconEx accepts "lightbox" (6 vectors) and "lights" keys (same as render.SetLocalModelLights)
* Simple preview - sky is the limit on actual light setups - https://files.facepunch.com/rubat/2026/August26-3166-AcidicArgentineruddyduck.mp4
Apply 10+ loop deep error to PrePlayerDraw
Fix the typo in "unlosed" file find handles error
Resolve a bunch of double curtime bugs
* Pretty much only relates to NPCs
Add a null check in CalcDamageForceVector
Fixed potential crashes with ragdolls
Fixed potential crash with game.MountGMA
Fix TTT erroring due to it using base gamemode panels
Pull Request: Fix spawnmenu search icons sometimes not having images